It's taken some time and effort but finally the environment warrants a blog post! The level combines the landscape with the track (through the use of a height map) and the more primary assets (without textures). I created these first so that Ian could continue with game development in the actual environment rather than the blocked out level.
The biggest struggle I've had over the last few weeks is the actual environment terrain. Unity has the ability to import height maps (grayscale images) to determine the height of the terrain you are wanting to create. This is great but it has taken a lot of fiddling in several different programs (XSI, ICE, PhotoShop and Unity) to get it right!
Below are a few images of the level so far (in the game editor).
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