As you may noticed we have changed the name to Hurrah! as we felt H.U.R.A was a bit weak. A massive thank you to everyone who came and tested, all your names in the credits on the game. Also to our lecturers and the staff at Bournemouth who provided us with a fantastic amount of support.
We are looking forward to presenting our game at our graduate show which will be at Framestore CFC (soho, London) on the 2nd of October. If you would like to come and meet us at the show please email any of the team members for details.
For your entertainment please enjoy this promotional video of our game! Hurrah!
Thursday, 3 September 2009
Tuesday, 25 August 2009
Complete Level/Environment
Monday, 24 August 2009
Deadline!
Unbelievably our deadline has come and gone. We handed in a very nearly completed game and I can't wait to show you the result. We are currently polishing up the game and will be making a movie shortly, but until then please enjoy these character clips :D
Wednesday, 29 July 2009
Development
Well, a lot has certainly happened on the development side with which I have completely failed to keep you up-to-date. We have had some excellent feedback from all over. Our mid-project presentations went well and were certainly a good opportunity to raise awareness for the game, and then more recently our testing sessions.


Sometimes things don't always go as expected...
Monday, 27 July 2009
Game Play testing begins :D
At the end of last week we held our first play testing session here at the University. This was the first time the game has been tested with people other than ourselves and was really good to see how others played the game and hear what they thought about it. We set up Wiimotes for the testers to use and the game was available to play in single and two-player modes (with AI opponents). Here are a few images of the session and a demonstration of a two-player race using the Wiimotes (please ignore the video quality and the commentary!)


Wednesday, 22 July 2009
Phase 1 down!
Having finished modelling all the structures, level decorations (doors, windows, etc), and most of the vegetation I thought it would be a good time to put another environment post up. All the structures are in the level along with a few decorations and vegetation assets. The lighting and terrain colours have been adjusted to make the place a lot brighter too. I'm now about to enter the vast world of texturing and set dressing!


We are now ready to start play testing the game properly and will be conducting feedback sessions weekly here at the University.


We are now ready to start play testing the game properly and will be conducting feedback sessions weekly here at the University.
Friday, 17 July 2009
Piggy Preview
As well as helping Ian with some aspects of GUI I have now moved on to modelling the pig. We still have few things to iron out with the Aristocrat and Cow but these are now things which will be done more easily in bulk when we have all the character assets created.

This fella is about half the height of the cow but a similar width, creating a nice chunky feel with a low centre of gravity. The saddle looks particularly precarious on the top of his bum so I added handles on the back for the rider to hold. I am hoping to generate a more wobbly effect with the pig and have asked to have control over the swing of the belly.

I also popped the aristocrat on the pig quickly to test the size of the saddle... loving the look of it!

This fella is about half the height of the cow but a similar width, creating a nice chunky feel with a low centre of gravity. The saddle looks particularly precarious on the top of his bum so I added handles on the back for the rider to hold. I am hoping to generate a more wobbly effect with the pig and have asked to have control over the swing of the belly.

I also popped the aristocrat on the pig quickly to test the size of the saddle... loving the look of it!
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