Wednesday 29 July 2009

Development

Well, a lot has certainly happened on the development side with which I have completely failed to keep you up-to-date. We have had some excellent feedback from all over. Our mid-project presentations went well and were certainly a good opportunity to raise awareness for the game, and then more recently our testing sessions.


Feedback has been invaluable, especially to the development process. Areas that I might have thought needed more attention (such as the AI agent's actual "intelligence") were shown to be far less important than, say, how the player might be able to leave the track or get stuck in an awkward corner. The main aim for this game is to be fun, so it is extremely important that nothing annoys the person playing and fluidity is maintained. I'm learning a lot here.

Sometimes things don't always go as expected...

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